﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/黑屏转场"), Title("黑屏转场")]
	public class BlackTransition : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 16;
		[LabelText("类型选择")]
		public int transition_type;
		[LabelText("持续时间毫秒")]
		public int duration;
	}
}
